Monday, April 16, 2007
Movaya CEO Phil Yerkes was featured in the Seattle Times' Interface piece in the business section today.
The Interface piece, written this week by Charles Bermant, highlights Seattle-area executives, and is printed on the business homepage when published.
Thursday, April 12, 2007
Now, the Movaya PlugNPlay catalog will be added to the portal to provide a deep catalog of mobile games. Welcome aboard.
Check out the games here
The game works on phones with MIDP 1.0 and 2.0: Sony Ericsson, Nokia, Motorola, Siemens, Samsung, LG, Sharp, Sagem, Panasonic (and other if you need). Road Chase works on very limited devices too (for example Nokia S40 1st Editon with MIDP1, very small memory size, very low speed and JAR 63KB).
The game has a lot of unique features (among mobile 2D games of course):
- real rearview mirror
- cars go in BOTH directions
- real windscreen wipers (vector) clean windscreen if is snowing or raining
- the vector maps which you can freely rotate, zoom and pan themas well as show or hide cities names
- three maps (England, USA, China) are real cities, distances
- vector speedometer and tachometer
- changeable routes
- good artificial intelligence of computer's cars
- three profiles, three save-games
- hi-score for each track in each map
- shaded road with generated tracks
Check out the screenshots and demo at www.encore-games.com. Looks like a great effort.
Tuesday, April 10, 2007
Monday, April 9, 2007
30 Million Downloads. That's the success story of the PC Casual Game superstar, Cake Mania.
And now Cake Mania's recently released mobile version is part of the Movaya PlugNPlay library.
IGN provides a glowing review of the mobile version. "Cake Mania is a casual PC-to-mobile success story, just like Diner Dash. The spirit of the game survives the transition fully intact, the new control scheme keeps the game extremely playable, and the visuals are accurate approximations of those found in the PC game...Fans of the original should download it for cake-making fun on the go, while newcomers should see for themselves why Cake Mania earned over 30 million downloads in the first place."
Wednesday, April 4, 2007
OrangePixel, makers of Brik-Link, Rocket Boy, Bubble Bee and Mechanics, was founded in 2004. They aim to entertain casual and hardcore gamers with easy, fun, and intuitive games, pushing game-design into new creative directions. We look forward to adding the games to the Movaya PlugNPlay library soon.
Monday, April 2, 2007
2007 Alliance of Angels Spring Forum- Emerald City: Game On!
In an October 2006 report, Sperling's "Best Places" listed Seattle as the "#1 city for US gaming". With industry leaders such as Real Networks, Nintendo, Microsoft and Sony's Gamehouse calling the Emerald City home, we are poised to become a creative and commercial hub. With the advent of online and mobile gaming, many companies can participate in the gaming "ecosystem." What does this mean for start-ups and investors? How can entrepreneurs monetize this opportunity? How do you determine the best early-stage gaming industry investments?
Expert panelists include:
Garrett Link, GM GameHouse Studios (subsidiary of RealNetworks)
Cameron Myhrvold, Partner, Ignition Partners (venture capital perspective)
Derrick Morton, CEO, Flowplay
Phil Yerkes, CEO, Movaya
Tuesday, May 8, 2007 3:00-5:00 p.m. (Reception to follow)
RealNetworks, Forum and Atrium
2601 Elliott Avenue, Suite 1000
Seattle, WA 98121
[$35 for Alliance of Angels members, $50 for non-members]
This should be a great opportuntiy to meet some folks from both the gaming and Angel communities. Let us know if you'll be there.
Sunday, April 1, 2007
- Changes in the design of the admin pages
- Better instructions and tutorials
- More showcase sites
- Revised FAQ's
More changes to come this week so keep the comments and feedback coming in.
44 Casino Games, 29 Sports Games, 27 Puzzle Games, and hundreds more - there's something for every web site. Check out the whole library when you set up your account.
If you're planning to attend a mobile or games industry event in the next few months, make sure to drop us a line so we schedule some time to sync up with you in person.