Thursday, June 28, 2007

Essential Applications uses PlugNPlay, sells its Java games through Movaya

Essential Applications has signed on with Movaya for mobile game distribution and as a PlugNPlay customer. Check out their use of PlugNPlay and the custom style they used on the Checkout Page, which showcases one of the many unique features of the PlugNPlay service. One game is now available to all PlugNPlay clients, Ali the Penguin. You can purchase the game right from Essential Applications website here. Download a movie of Ali the Penguin being played HERE! (1.2Mb AVI).

About Essential Applications

From the beginning, Essential Applications has been on the cutting edge, working in advanced mobile markets. It began offering services in Japan and has branched out to other countries as opportunities have presented themselves. The company has an extensive portfolio of content that it offers to mobile users, including over 100 games and thousands of wallpapers and ringtones.

Essential Applications is a privately held corporation established November of 2000 and is based in Austin, TX, USA.

Wednesday, June 27, 2007

Mobile Gaming Rev up 50% in 2007

According to the latest analysis by Garter, mobile gaming revenues are set to grow 50% in 2007.

From the article:

As consumer awareness grows and publishers release more content, worldwide mobile gaming end-user revenue will grow from $2.9 billion in 2006 to $9.6 billion in 2011, according to Gartner, Inc. Worldwide mobile gaming revenue is on pace to total $4.3 billion in 2007, a 49.9% increase from 2006.

“Given the ubiquity of mobile phones in many markets and the ease of game-play, mobile gaming is expected to reach more of the global population than has been the case for traditional PC and console gaming,” said Tuong Huy Nguyen, senior research analyst at Gartner. “This will catapult mobile gaming revenue beyond that from mobile TV and adult content, but we still expect it to lag behind mobile music, since music is a more familiar form of entertainment.”

Its interesting to note that this analyst is predicting that mobile gaming will outgrow both console (Xbox, Playstation, etx) and PC gaming. Great news for Movaya and the industry as a whole.

The full article is here.

Tuesday, June 12, 2007

Movaya CEO Phil Yerkes featured on KIRO 7 radio

We're just scratching the surface of what we can do with cell phones, and a Seattle company is focusing on the fun side of things. In this CEO Spotlight, Jason Brooks introduces us to Movaya.

About KIRO
At 50,000 watts, Newsradio 710 KIRO covers most of Western Washington including parts of Oregon and British Columbia. 710 KIRO is a Bonneville-owned radio station and an affiliate of CBS Radio News. With our network satellite facility and internet audio streaming capability, 710 KIRO is heard 'round the world!

Download interview here (mp3)

Movaya founders featured on UW Business School website

Movaya founders Phil Yerkes and John Calian are currently featured as entrepreneurs who have graduated from the University of Washington's Graduate Business School.

Phil and John attended the UW together, both receiving a MBA in Technology Management (2003). As teammates throughout the entire 18 month program, Phil and John not only hatched the idea for Movaya, but knew that they could work together productively after getting through the program together.

Check out the site here: Movaya UW Alumni Profile

Friday, June 8, 2007

Concrete Software Inks Deal with Movaya

Movaya is very pleased to announce that we have entered into a partnership agreement with Concrete Software. Soon, Concrete Software games will be sold and distributed through the Movaya PlugNPlay Platform.

Such games as Aces Texas Hold'em - No Limit, Aces Blackjack, 3D Constructo Combat, 2020 Special Ops will be available through PlugNPlay.

About Concrete Software
Concrete Software creates innovative, high quality and easy to use software from personal productivity applications to games. Concrete Software supplies applications that run on virtually all mobile platforms including BlackBerry® handhelds, Pocket PC, Smartphone, Palm, and mobile phones and does so across many major operators, retail stores and anywhere else mobile software is sold.

Tuesday, June 5, 2007

Leading Korean Mobile Game Maker Com2Us joins Movaya PlugNPlay

Largest Mobile Game Producer in Korea

Com2Us needed a web solution to sell and give away games to the Korean-Maerican population that is a part of their online community. They chose to work with Movaya becausethe PlugNPlay system provided the tools they needed to get up and online with game sales quickly and with little development time.

About Com2Us
Com2uS Corporation, established in July 1998, became the first and leading mobile entertainment provider in Korea. Since then, Com2uS has developed a reputation for creating innovative and entertaining games and
applications around the world, which are available in over 40 countries in Asia, Europe and North America.